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這個IP面積太大嘞 功耗也很高 又用65nm
) [/ r3 [4 t$ q) mGC10001 Q! M9 F' U N5 \/ G4 z* m
+ Q7 A' W, n: f+ ^. W" l! I! p4.4 mm2 synthesis area (2.1M ND2D1 gates; 73 KB memory, no dual-port)
5 B; @& C8 G. p+ I/ K8 w! K5.7 mm2 fully routed, 6 metal layers with timing closed at 400MHz (TSMC 65nm LP)
8 Z: O; p4 \ j% {/ ?1 |9 f% K6 C' H/ _# N) N1 O1 p8 m; } `
200 million vertices per second
; H8 D9 w0 t* L; v$ ~9 d30 million triangles per second % f1 E2 O+ p& q0 h3 s, i
9 r6 L) a; a Q' Z+ N5 F* f& O( p400 million pixels per second [textured] 5 `, Q: ^7 I$ x- b" X3 [) \" w
400 million pixels per second [depth]( C/ c8 V1 J7 [3 P
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178 mW active power consumption at 400MHz
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說實在的
" ^- ]/ [. ]; e# ?我現在設計的 符合 OpenGL ES 2.0/1.1 和 OpenVG 1.1 API 標准 GPU
0 B6 E0 ~7 G( \6 B, T若要達到這顆Vivante晶片的3D效能
; o. |, z r- |. n/ L7 R只要一半的 gate count 就夠嘞, w/ |) d. O: L1 S+ A7 R
200MHZ , 90nm 製程 |
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