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這個IP面積太大嘞 功耗也很高 又用65nm
- y9 [+ B5 Z& O7 fGC1000
& j+ M% Z/ ~) B3 f/ M: b+ W
% W2 K( }$ l+ d6 V5 H# [: f B, [4.4 mm2 synthesis area (2.1M ND2D1 gates; 73 KB memory, no dual-port)
3 y& V F3 C/ P% u* ]5.7 mm2 fully routed, 6 metal layers with timing closed at 400MHz (TSMC 65nm LP)
+ ~% e2 {; s% d0 |" b8 Y, R) G4 Y0 M7 N; T
200 million vertices per second ) l' a( O* `0 X* s M% X9 e0 j3 u
30 million triangles per second 3 k; j$ d! x% \2 D R) y2 M- G1 W
w$ m/ _% {7 W8 A$ y9 @
400 million pixels per second [textured]
l. ^( l: Q$ K. ?1 p% y) R$ J400 million pixels per second [depth]- K' h7 E; c* v: L# }: j
6 R( L! w# r8 s, b' T8 Y
178 mW active power consumption at 400MHz2 Y; k/ I0 n! y3 I( [/ ?; }
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說實在的
5 ^3 o* W7 v1 |) D我現在設計的 符合 OpenGL ES 2.0/1.1 和 OpenVG 1.1 API 標准 GPU/ e( @/ g& g" ^3 z" H
若要達到這顆Vivante晶片的3D效能 $ o1 y6 J! [; ], d) @$ P
只要一半的 gate count 就夠嘞
" `" }) N8 M0 I: B& t% G, |1 y200MHZ , 90nm 製程 |
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